Dev Logs
- May 18, 2026 Week of May 18: Dialogue, Mud, and Collectible Polish
Dialogue popup, mud mechanics, throw repeat, and pulse glow FX
- May 11, 2026 Week of May 11: Aiming, Swimming, and Terrain Zones
Aiming system, river swimming, terrain zones, and farm redo
- May 6, 2026 Week of May 5: Wolf Combat, Input Mapping, and Bat Enemy
Stone throwing combat, input mapping, new bat enemy, and winter wolf level
- May 1, 2026 Week of May 1: Stones, Tornado, and Level Polish
Stone throwing, directional superbark, tornado suck, and polish
- April 27, 2026 Week of April 27: Rain, Wind, and UI Overhaul
Environmental FX, sheep HUD, and pause screen with controller mapping
- April 14, 2026 Week of April 14: Chickens, Wolf Pack, and Website Launch
New chicken character, wolf pack AI, tractor scene, and the TWIH website
- April 8, 2026 Week of April 8: Controllable Robot Dog
New playable robot dog character
- April 1, 2026 Week of April 1: New Shepherd Characters
Multiple new shepherd sprite variations
- March 30, 2026 Week of March 30: Saw Trap, Bridge Repair, and Level Polish
New saw trap mechanics, improved sheep AI, and level polish
- March 22, 2026 Week of March 22: Tornado Level, Sorting, and Y-Sorting
Tornado level, sorting mechanics, and y-sorting breakthrough
- March 15, 2026 Week of March 15: Throw Mechanics, Objectives System, and New Levels
Throw mechanics, objectives system, and new levels
- February 11, 2026 Week of Feb 11: Throwing, Objectives, and New Levels
Throwing mechanics, objectives system, and more levels
- February 4, 2026 Week of Feb 4: Characters, Hazards, and Sheep AI
Character expansion, environmental hazards, and deeper gameplay
- January 7, 2026 Week of Jan 7: Minimap, Wolf AI, and Hazards
Minimap, wolf AI, and new hazards