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Week of April 27: Rain, Wind, and UI Overhaul

New Features

Environmental FX

  • Working on rain and wind effects
  • Created WindShaker node that applies wind animation to any object
  • General FX work

UI Improvements

  • Sheep HUD showing which sheep are alive or dead
  • Pause screen with controller mapping display
  • General UI improvements

This week focused on atmosphere with rain and wind effects that can be applied to any object via the new WindShaker node. The UI also got a significant upgrade with a dedicated sheep status HUD and a proper pause screen.

Coming up: Stone throwing, tornado mechanics, and more.