Week of April 27: Rain, Wind, and UI Overhaul
New Features
Environmental FX
- Working on rain and wind effects
- Created WindShaker node that applies wind animation to any object
- General FX work
UI Improvements
- Sheep HUD showing which sheep are alive or dead
- Pause screen with controller mapping display
- General UI improvements
This week focused on atmosphere with rain and wind effects that can be applied to any object via the new WindShaker node. The UI also got a significant upgrade with a dedicated sheep status HUD and a proper pause screen.
Coming up: Stone throwing, tornado mechanics, and more.