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Week of Feb 11: Throwing, Objectives, and New Levels

New Features

Throwing System

  • Shepherd throwing control implemented
  • Thrown food attracts sheep
  • Food collection animation
  • Thrown objects blocked by walls

Game Systems

  • Created objectives classes for level goals
  • Added game objective checking logic
  • Play sound when objective completes

New Levels

  • Sawmill level - rebuilt from scratch
  • Sorting level - brand sheep to matching destinations
  • Fire level - save sheep from burning barn
  • Goats level - goats can kick

Bug Fixes

  • Fix calling dogs - dogs respond reliably to shepherd’s call
  • Controller support for all inputs
  • Lambs inherit parent’s brand