Week of Feb 11: Throwing, Objectives, and New Levels
New Features
Throwing System
- Shepherd throwing control implemented
- Thrown food attracts sheep
- Food collection animation
- Thrown objects blocked by walls
Game Systems
- Created objectives classes for level goals
- Added game objective checking logic
- Play sound when objective completes
New Levels
- Sawmill level - rebuilt from scratch
- Sorting level - brand sheep to matching destinations
- Fire level - save sheep from burning barn
- Goats level - goats can kick
Bug Fixes
- Fix calling dogs - dogs respond reliably to shepherd’s call
- Controller support for all inputs
- Lambs inherit parent’s brand