Week of May 11: Aiming, Swimming, and Terrain Zones
New Features
Aiming System
- Super bark aim with right joystick
- Switch to trigger for bark + throw
- Create reusable aim component applied to shepherd
- Shepherd can aim food and stones with left trigger
- HitBoxComponent for precise targeting
- Shorter wait after level complete screen
River & Swimming
- Shepherd swimming state
- River with enter and exit detection
- Mud affects dog speed
- New mud texture
Terrain Zones
- Create zones for different terrain types: water, land, mud, ice
- Add mud area to tornado level
Level Updates
- Redo farm level
- Add biting crocodile to fire level
- Add scarecrow to tutorial
- Add goat death mechanics with DamageComponent
A major week for gameplay depth. The reusable aim component ties together barking and throwing. Rivers, mud, and terrain zones add environmental strategy, and the farm level got a complete rework.
Coming up: Dialogue system, pulse glow, and more polish.