Week of May 18: Dialogue, Mud, and Collectible Polish
New Features
Dialogue System
- Working on dialogue popup system for NPC interaction
Mud & Movement
- New mud texture
- Mud affects dog speed
- Croc in and out of water handling improvements
- Croc transitioning from water to land
Combat & Gameplay
- Throw repeat mechanic
- Remove components when dog dies
- Wait a few seconds after death to show game over screen
- Show disappearing ring indicating food attraction area
- No shepherd in sorting level
- Working on wolf death bug
Visual Polish
- Create pulse glow FX component
- Apply pulse glow to collectibles
- Larger minimap
- Farmer improvements
Objectives
- Knocking over scarecrow is now an objective
This week wrapped up with the pulse glow FX adding a nice visual touch to collectibles. The dialogue system is in progress, mud adds a new terrain consideration, and several gameplay bugs were squashed including the persistent wolf death issue.